Block Drop Merge
Classic Tetris meets 2048-style merging: pieces fall and turn like the original, but every cell holds a number that merges with matching neighbors when it lands, setting off chain reactions. Double scoring, a prestige system, 8 modes and a goal mode with 30 levels.
8
Game modes
11
Merge tiers (2→2048)
30
Goal-based levels
5
Power-ups
4
Visual themes
2
Languages
What players get
The game — Tetris × 2048
Merges in chains
Matching numbers that touch merge, blocks fall, and they can merge again, in endless chains you watch step by step.
A moment to react
When a piece lands, the cells about to merge blink for half a second: just enough time to fire a power-up.
Prestige
Reaching 2048 clears the whole board, gives a point bonus and adds a permanent multiplier that grows with every prestige.
Double scoring
Merges (value × 10) and lines (× level) both count, with chain multipliers up to ×4.0, combos and a prestige bonus.
Game modes
Classic Merge
Speed goes up with each level and the game ends when you reach the top. Tetris strategy with 2048 merges.
Goal mode (30 levels)
Specific goals: "Reach 512", "3 ×3 chains", "5 lines with limited pieces". 1 to 3 stars.
Timed (60s/90s/120s)
3 time options. Best score combining drops and merges before time is up.
Daily challenge + duels
The same pieces for everyone. A daily challenge with a global ranking, and duels with coin stakes (10% fee).
Power-ups
Multiplier Bomb
Doubles the value of a block you pick.
Color Merge
Merges every block of the same value on the board.
Row Shuffle + Downgrade
Rearranges a row or drops a block one tier. Tactical tools to get out of a jam.
Wildcard
A wildcard piece that merges with any number next to it.
Friends & how it pays for itself
Friends across apps
The same friends list as Block Drop Play. 8-character friend codes.
Ads + Premium
Ads that ask for the tracking permission Apple requires. Premium: no ads, double coins, Zen mode and discounts.
Problems we solved
Apple rejected it as too similar
The problem: Apple rejected the first submission as too similar to another app: it still carried leftovers from Block Drop Play and a generic icon.
How we solved it: A full review of the app, a new icon (numbered blocks in an L shape), new screenshots and a formal reply to Apple.
→ A new version submitted, and a checklist so it never happens again on future launches.
Chains you can follow
The problem: A merge makes blocks fall and merge again, with no limit, and each cell could only merge once per round.
How we solved it: Rounds play out one at a time, with a short animated pause at each step.
→ Chains of 5+ rounds with growing multipliers: the most satisfying moments in the game.
Screens with a notch
The problem: On phones with a notch or Dynamic Island, part of the content was hidden.
How we solved it: Every screen now respects the edges of the phone.
→ Nothing overlaps, on iPhone or Android.
Numbers you can read
The problem: On the classic 10×20 board, the numbers were unreadable on a phone.
How we solved it: An 8×16 board, sizes that scale to each screen and an even typeface.
→ From 2 to 2048, every number reads well on any phone.
What it proves if you want your own app
A game mechanic that did not exist
A game that blends two well-known genres into something new: our own idea, rules and design.
Fair competition
Daily challenge and duels with the same pieces and values for everyone.
Friends across apps
The same friends as Block Drop Play, with each game keeping its own data.
Ready for store review
Ads with the privacy prompt Apple requires, monthly and yearly subscriptions, and builds submitted to both stores.
Readable on any screen
Numbers with 1 to 4 digits readable on any phone, without clashing with the notch.
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Highlights
Endless merge chains, smooth and animated step by step
An original game mechanic: Tetris + 2048, which does not exist as an established genre
Fair competition in the daily challenge and duels
Friends shared with Block Drop Play
An Apple rejection solved with a full review and a checklist for future launches
Game design, development, ads, subscriptions and store submission, end to end
30 goal-based levels with varied objectives and stars
Additional Information
Merge Evolution — 11 Tiers
From blue (2) to golden with a pulsing glow (2048)
Languages
Spanish + English
Modes
8 (Classic, Timed×3, Zen, Daily, Goal, Duel)
Board
8×16 + 4 hidden rows
Family
Friends shared with Block Drop Play
4 Visual Themes
Retro Game Boy
Dark green with colorful blocks
Arcade Neon
Dark background, cyan/magenta
Ocean Deep
Deep blue tones
Sunset Fire
Warm oranges and reds
An original mechanic
Block Drop Merge blends two genres into a mechanic that does not exist as an established category. Pieces fall and turn just like in classic Tetris, but every cell holds a number that merges with matching neighbors when it lands, setting off cascading chain reactions. The result is a game that makes you think about where things go (Tetris) and about the numbers (2048) at the same time.